Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used free soft toy patterns pdf make toys.
Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may fold an ordinary piece of paper into an airplane shape and “fly it”. Newer forms of toys include interactive digital entertainment. Some toys are produced primarily as collectors’ items and are intended for display only. The origin of the word “toy” is unknown, but it is believed that it was first used in the 14th century.
Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old. Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth. Most children have been said to play with whatever they can find, such as sticks and rocks.
Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature. When Greek children, especially girls, came of age it was customary for them to sacrifice the toys of their childhood to the gods. On the eve of their wedding, young girls around fourteen would offer their dolls in a temple as a rite of passage into adulthood. Greece and appeared in the 3rd century BC. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from these pieces.
Children began to be seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their childhood. 1767 to help children learn geography. England, especially with the wealthy as it was thought to develop children’s balance for riding real horses. Hoops have long been a popular toy across a variety of cultures. In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games. With growing prosperity among the middle class, children had more leisure time on their hands, which led to the application of industrial methods to the manufacture of toys. More complex mechanical and optics-based toys were also invented.
1817, and had sold over 200,000 items within three months in London and Paris. The golden age of toy development was at the turn of the 20th century. Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Intellectual emphasis was also increasingly being placed on the importance of a wholesome and happy childhood for the future development of children. 1897, and in 1900 commercial production of the material as a children’s toy began. Puzzles became greatly fashionable as well. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms.
This book grew into a reference work for puzzle games and was very popular at the time. China, spread to Europe and America in the 19th century. He was intrigued by the way it flopped around on the floor. Today there are computerized dolls that can recognize and identify objects, the voice of their owner, and choose among hundreds of pre-programmed phrases with which to respond. The materials that toys are made from have changed, what toys can do has changed, but the fact that children play with toys has not. The act of children’s play with toys embodies the values set forth by the adults of their specific community, but through the lens of the child’s perspective. Within cultural societies, toys are a medium to enhance a child’s cognitive, social, and linguistic learning.